Player

The Player (referred to as Takashi in the files) serves as the protagonist of Gnosia, finding themself caught in a time loop alongside Setsu. Together they brave the loops in search of an escape and answers, filling out the Silver Key with Notes about the various characters they encounter aboard the D.Q.O. while attempting to survive the threat of the Gnosia... when they aren't Gnosia themself.

Character Creation
The player character can be customized by the player: they can choose their name, sex, base stats for their Abilities, and an icon to represent them. With the exception of the player's Abilities, these traits cannot be changed later in the game.

Name
The player's name can be a maximum of 8 characters long.

Sex
The player can choose between male, female, and non-binary for their gender. For the most part this only results in minor changes like differing pronoun usage, but there are a few scenes that can only be seen by players of a specific gender. Male players can see romantic scenes featuring Gina and Stella while female players can see romantic scenes featuring Sha-Ming and Remnan.

There are also a few minor gameplay differences in regards to gender. For instance, Stella is more likely to ask to collaborate with a male player than a female one. Sha-Ming, meanwhile, almost exclusively protects female characters when he's the Guardian Angel and will often ask to collaborate with a female player.

It is currently unknown if non-binary players receive any extra advantages or disadvantages in terms of gameplay.

Abilities
The player receives 5 points to distribute between their abilities, all of which start at a base of 5. Throughout the game the player will receive Experience points they can use to level up, and with each level they will gain another point to distribute. Deciding how to allocate their initial points therefore isn't something that the player should fret much about as they will be able to put points into their other abilities soon enough.

If the player is still unhappy with how many points they spent on a certain ability early on, however, the player can visit Yuriko at night while playing as a Bug to redistribute their stats as many times as they wish, including subtracting points if they so desire.

If none of the abilities particularly speak to the player, it can be a good idea to immediately invest all 5 points into either Charisma or Stealth. The former is not only a useful ability for players who like to play offensively, but will also allow them to immediately use the Step Forward skill when they unlock it early on. This skill allows the player to demand certain roles reveal themselves, often making their lives much easier.

Getting Stealth to 10 right at the start, meanwhile, will let the player use Small Talk as soon as they get it, though this skill does not unlock as early as Step Forward does. This skill helps the player manage their critical Hate level and throw off the Gnosia when they're playing as a human role. Stealth is also just useful to invest in in general, as it makes it easier for the player to survive and to avoid getting on the bad side of other characters.

Color
To represent the player in the game's UI the game allows them to pick from 12 different icons of different colors, each designed after the astrological symbols of the Western zodiac.

It has been heavily speculated that the symbol the player selects for themself will cause its associated character(s) (per the thumbnails in the CG gallery and names of Achievements) to favor the player slightly more, but whether or not this is true is currently unknown.

The available options and their associations are as follows:
 * Red (Aries): SQ, Kukrushka
 * Orange (Gemini): Chipie
 * Yellow (Leo): Comet
 * Light Green (Libra): Shigemichi
 * Green (Scorpio): Stella
 * Light Blue (Taurus): Setsu
 * Blue (Sagittarius): Raqio
 * Purple (Capricorn): Gina
 * Pink (Virgo): Otome
 * Brown (Aquarius): Jonas
 * Black (Pisces): Sha-Ming
 * White (Cancer): Remnan

Yuriko is associated with silver and Ophiuchus and has her own unique symbol. This option, however, is not selectable by the player.

Gameplay
The player receives experience points after every loop based on their performance and the "difficulty" of the loop. When the player has received enough experience they can go to their room to level up and gain more points to distribute as they please. Each ability has a cap of 50 points.

While other characters only have certain skills that they'll use, the player can unlock all of the skills in the game. Once unlocked, the player must reach the stat threshold for the ability in question to be able to use it. There is no requirement to "equip" skills, however; once the player has unlocked a skill so long as their relevant ability is high enough they will always appear as options during debate.

Thanks to having a Silver Key, the player also has complete control over their own Role as well as the parameters of any given loop.

Story
WIP

Trivia

 * WIP